chill_bevy_console

A drop-in developer console for Bevy games — press backtick, type a command, get a response. I built it so I could stop bolting one-off debug menus onto every Bevy project I start.

The whole idea is that adding a new command should feel like writing any other piece of game logic. You write a regular Bevy system, register it as a command, and the console hands it the arguments. No parallel framework, no extra mental model — if you already know how to write a Bevy system, you already know how to write a console command.

That means anything your game can already do, the console can drive: teleport the player, spawn an enemy, jump to a level, toggle a feature flag. Whatever your systems can touch, a one-line command can too.

I pulled it out of my own games and published it as a standalone crate in the hope that it saves someone else from writing the same boilerplate.